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	<title>Michael Ferriell Zbyszyński &#187; electronic music</title>
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	<link>http://www.mikezed.com</link>
	<description>music, art, &#38; technology</description>
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		<title>Robotspeak: M4L Workshop</title>
		<link>http://www.mikezed.com/robotspeak-m4l-workshop/</link>
		<comments>http://www.mikezed.com/robotspeak-m4l-workshop/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 18:54:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[electronic music]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://www.mikezed.com/?p=473</guid>
		<description><![CDATA[A workshop for users of Live who want to dig deeper into Max for Live.  The ideal participant is comfortable with Live but has little or no experience with Max or M4L.  Max/MSP/Jitter is a graphical programming environment for music, audio and multimedia that has been used worldwide for over fifteen years by performers, composers, artists, teachers, &#038; students.]]></description>
			<content:encoded><![CDATA[<p>4 sessions for $200</p>
<p>Tuesdays: March 16, 23, 30, &amp; April 6, 2010 from 7 to 9 pm</p>
<p>Class size is limited to 10 people, so call 415-554-1977 to reserve your space early.</p>
<p>This is a workshop for users of Live who want to dig deeper into Max for Live.  The ideal participant is comfortable with Live but has little or no experience with Max or M4L.  Max/MSP/Jitter is a graphical programming environment for music, audio and multimedia that has been used worldwide for over fifteen years by performers, composers, artists, teachers, and students.</p>
<p>After completing this course, students will be able to make new M4L devices that process sound and midi in response to real-time control and/or simple algorithmic processes. Graduates of this course will also have the skills to read and understand larger M4L devises and the foundation for exploring more advanced features cir tutorials, help patches and online documentation.</p>
<p><strong>Day 1: Introduction</strong></p>
<ul>
<li><span class="Apple-style-span" style="font-weight: 300;">What comes with M4L? (A quick tour of useful devices and building blocks.)</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Getting started with Max</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">navigating the patcher window</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">messages and objects</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">getting help</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">data types</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">file paths</span></li>
</ul>
<p><strong>Day 2: MIDI devices and instruments</strong></p>
<ul>
<li><span class="Apple-style-span" style="font-weight: 300;">Interfacing with controllers via MIDI and OSC</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Managing lists of data: storing, retrieving, and manipulating</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Timing</span></li>
</ul>
<p><strong>Day 3: Audio processing</strong></p>
<ul>
<li><span class="Apple-style-span" style="font-weight: 300;">MSP: how audio works in Max</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Sampling and manipulating samples</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Building audio effects (chorus, flange, reverb, etc.) from scratch</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Classic synthesis</span></li>
</ul>
<p><strong>Day 4: Advanced topics</strong></p>
<ul>
<li><span class="Apple-style-span" style="font-weight: 300;">Live.API: The inner workings of your live set are exposed to Max via this group of objects and methods.</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Video: Using Jitter to add video to your Live world</span></li>
<li><span class="Apple-style-span" style="font-weight: 300;">Third Party objects: An overview of some where to find programming and inspiration from the Max User community.</span></li>
</ul>
<div><span style="font-family: Helvetica, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: small;"><br />
</span></div>
<p>&nbsp;</p>
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		<title>Tablet Workshop</title>
		<link>http://www.mikezed.com/tablet-workshop/</link>
		<comments>http://www.mikezed.com/tablet-workshop/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 22:08:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[electronic music]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://www.mikezed.com.php5-9.dfw1-1.websitetestlink.com/?p=224</guid>
		<description><![CDATA[This is a workshop for people who want to get started with tablet-based interfaces or who want to teach others to use tablet interfaces for music. It is based on my method book (in progress, see paper).]]></description>
			<content:encoded><![CDATA[<p><img src="http://homepage.mac.com/mikezed//images/Rubank_wablet.jpg" alt="tablet method" align="right" /></p>
<h1>for Performers and Teachers</h1>
<p><strong>Where:</strong> <a href="http://nime2008.casapaganini.org/Images/NIMELocationsNumbers2.jpg" rel="shadowbox[sbpost-224];player=img;">Chiostro S.Maria di Castello</a>, Genova, Italy</p>
<p><strong>When:</strong> Sunday, 8 June 2008, 9.30-12.30</p>
<p><strong>Note to Participants:</strong> <em>A small number of tablets will be provided for hands-on activties. Please bring your own computer and tablet (if you have one), as well as any music that you would like to work on or share with the workshop. -mz</em></p>
<p>This is a workshop for people who want to get started with tablet-based interfaces or who want to teach others to use tablet interfaces for music. It is based on my method book (in progress, see paper) and will cover:</p>
<h3>Basics</h3>
<ul>
<li>Short history of pen and tablet based interfaces for music</li>
<li>Choosing a tablet, styluses, etc. and installing and running on your operating system</li>
<li>Implementation in musical software including <a href="http://www.cycling74.com/">Max/MSP</a>, Pd, and <a href="http://opensoundcontrol.org/">OpenSoundControl</a></li>
</ul>
<h3>Exercises and Etudes</h3>
<ul>
<li>Musical games to help build technical skills</li>
<li>Short études that address both skills and aesthetics</li>
</ul>
<h3>Répertoire</h3>
<ul>
<li>Workshop presenters will perform and demonstrate their own works, illustrating performance and mapping paradigms that are unique to their situations, as well as general strategies</li>
<li>Participants will be given a selection of tablet interfaces that could make up a &#8220;tablet orchestra.&#8221; The final stage of the workshop will be a group performance on diverse tablet instruments.</li>
</ul>
<p>Participants will leave the workshop with an overview of prior musical work with tablets, specifically recent pieces by members of the NIME Community.  They will also have many pre-built software tools to implement their own work, to continue practicing tablet skills, and to teach in individual and classroom settings.</p>
<h3>Presenter:</h3>
<ul>
<li><a href="http://www.mikezed.com/">Michael Zbyszyński</a>, Center for New Music and Audio Technologies, UC Berkeley</li>
<li>Special Guest:<a href="http://www.dalessandro.be/">Nicolas d&#8217;Alessandro</a></li>
</ul>
<h3>Schedule</h3>
<p>3 hours &#8211; 1 hour lecture followed by a short break and approximately 2 hours of hands-on laboratory and demonstrations</p>
<p>Research for this workshop is partially sponsored by Wacom Co., Ltd.</p>
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		<item>
		<title>Max/MSP/Jitter Day School</title>
		<link>http://www.mikezed.com/maxmspjitter-day-school/</link>
		<comments>http://www.mikezed.com/maxmspjitter-day-school/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 22:05:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[electronic music]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[UC Berkeley]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://www.mikezed.com.php5-9.dfw1-1.websitetestlink.com/?p=220</guid>
		<description><![CDATA[CNMAT, Summers 2005-2009 2009 Syllabus Max/MSP/Jitter is a graphical environment for music, audio, and multimedia that runs on both Macintosh (OSX) and Windows XP platforms. In use worldwide for over fifteen years by performers, composers, artists, teachers, and students, Max/MSP/Jitter is the way to make your computer do things that reflect your individual ideas and &#8230;]]></description>
			<content:encoded><![CDATA[<p>CNMAT, Summers 2005-2009<br />
<a href="http://cnmat.berkeley.edu/library/2009_max_msp_jitter_day_school_syllabus">2009 Syllabus</a><br />
Max/MSP/Jitter is a graphical environment for music, audio, and multimedia that runs on both Macintosh (OSX) and Windows XP platforms. In use worldwide for over fifteen years by performers, composers, artists, teachers, and students, Max/MSP/Jitter is the way to make your computer do things that reflect your individual ideas and dreams.<br />
Topics:</p>
<p>* Navigating the user interface<br />
* Work flow: organizing multi-file projects, the Max search path, where to save things<br />
* Data types: messages, bangs, integers, floats, and lists. Open Sound Control, audio signals, and Jitter matrices<br />
* Structure and interpretation of Max programs: objects, timing, patchers, and abstractions<br />
* Basics of DSP: sampling, aliasing, amplitude, the frequency spectrum<br />
* Examples of sample playback and looping, synthesis (FM, additive, and granular), audio effects<br />
* Basics of Digital Video: the Jitter Matrix<br />
* Examples of Movie Playback and Manipulation, and Animation with OpenGL<br />
* Dealing with input from controllers and sensors (MIDI, the mouse and keyboard, USB devices, and Ethernet)<br />
* Mixing event processing, signal processing, and matrix processing<br />
* Using the CNMAT Max/MSP/Jitter Depot, an online repository of patches, tutorials, and repertoire.</p>
<p>After completing this course, students will be able to write Max programs that synthesize and/or process sound and video in response to real-time control and/or simple algorithmic processes. Graduates of this course will also have the skills to read and understand larger Max/MSP/Jitter programs and the foundation for exploring more advanced features of Max via tutorials, help patches, and online documentation.</p>
]]></content:encoded>
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		<title>Musical Applications of CNMAT Technologies</title>
		<link>http://www.mikezed.com/musical-applications-of-cnmat-technologies/</link>
		<comments>http://www.mikezed.com/musical-applications-of-cnmat-technologies/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 21:57:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[electronic music]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://www.mikezed.com.php5-9.dfw1-1.websitetestlink.com/?p=212</guid>
		<description><![CDATA[2007: Sound Installation Technologies An overview of aesthetic and practical issues of long running, installation-based sound and media artworks. Sound installations are compared to concert music, and site-specific works are examined. Strategies for developing and maintaining robust, reliable, and effective pieces are covered. Archived webcasts course website 2006: CNMAT Spectral Tutorials An introduction to CNMAT &#8230;]]></description>
			<content:encoded><![CDATA[<h3><a href="http://homepage.mac.com/mikezed/teaching/Music_214/index.html">2007: Sound Installation Technologies</a></h3>
<p>An overview of aesthetic and practical issues of long running, installation-based sound and media artworks. Sound installations are compared to concert music, and site-specific works are examined. Strategies for developing and maintaining robust, reliable, and effective pieces are covered.</p>
<table border="0" width="552" align="center">
<tbody>
<tr>
<td width="26"></td>
<td width="26"><img src="http://homepage.mac.com/mikezed/images/video_icon.jpg" alt="movie" width="24" height="24" align="middle" /></td>
<td width="486"><a href="http://webcast.berkeley.edu/course_details.php?seriesid=1906978434" target="_blank">Archived webcasts</a></td>
</tr>
<tr>
<td></td>
<td height="28"><img src="http://homepage.mac.com/mikezed/images/text_icon.jpg" alt="circuit" width="24" height="24" align="middle" /></td>
<td><a href="http://homepage.mac.com/mikezed/teaching/Music_214/index.html">course website </a></td>
</tr>
</tbody>
</table>
<h3>2006: CNMAT Spectral Tutorials</h3>
<p>An introduction to CNMAT Technologies, including Spectral Synthesis Objects for Max/MSP, OpenSoundControl, and SDIF.</p>
<table border="0" width="552">
<tbody>
<tr>
<td width="26"></td>
<td width="26"><img src="http://homepage.mac.com/mikezed/images/video_icon.jpg" alt="movie" width="24" height="24" align="middle" /></td>
<td width="486"><a rel="shadowbox" href="http://homepage.mac.com/mikezed/technology/spectral-tutorials.mov">Short video about the tutorials (1.7 meg)</a></td>
</tr>
<tr>
<td></td>
<td><img src="http://homepage.mac.com/mikezed/images/camera_icon.jpg" alt="photo" width="24" height="24" align="middle" /></td>
<td><a href="http://homepage.mac.com/mikezed/images/spec_overview.gif" rel="shadowbox[sbpost-212];player=img;">Image of overview page </a></td>
</tr>
<tr>
<td></td>
<td height="28"><img src="http://homepage.mac.com/mikezed/images/text_icon.jpg" alt="circuit" width="24" height="24" align="middle" /></td>
<td><a href="http://www.cnmat.berkeley.edu/MAX/downloads/">link to CNMAT downloads page </a></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>University of California, Irvine</title>
		<link>http://www.mikezed.com/university-of-california-irvine/</link>
		<comments>http://www.mikezed.com/university-of-california-irvine/#comments</comments>
		<pubDate>Tue, 25 May 2004 22:14:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[electronic music]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[UC Irvine]]></category>

		<guid isPermaLink="false">http://www.mikezed.com.php5-9.dfw1-1.websitetestlink.com/?p=232</guid>
		<description><![CDATA[Music, Technology and Computers Music, Technology and Computers studies the influence of technology upon the musical culture and aesthetics of the United States in the 20th century, with particular emphasis on the role of the computer. This study necessarily involves many disciplines: music, physics and acoustics, cognitive science, computer science, electronic audio technology, and media &#8230;]]></description>
			<content:encoded><![CDATA[<h2><a href="http://homepage.mac.com/mikezed//teaching/Music_51/index.html" target="_blank">Music, Technology and Computers</a></h2>
<p><em>Music, Technology and Computers</em> studies the influence of technology upon the musical culture and aesthetics of the United States in the 20th century, with particular emphasis on the role of the computer. This study necessarily involves many disciplines: music, physics and acoustics, cognitive science, computer science, electronic audio technology, and media criticism.</p>
<h3><a href="http://homepage.mac.com/mikezed//teaching/Music_151/index.html" target="_blank">Computer Music Composition</a></h3>
<p>The topic is composition using personal computers for digital signal processing and for control of synthesizers. Concentration will be on the theoretical bases of DSP and MIDI, practical computer applications of those ideas, and investigation of computer-aided composition. Work will include lectures, demonstrations, readings, listenings, compositional exercises, and original composition.</p>
<h3><a href="http://homepage.mac.com/mikezed//teaching/Music_152/index.html">Interactive Arts Programming</a></h3>
<p>A study of artistic issues and programming techniques involved in the development of interactive computer music, including theoretical background in computer-human interaction, basic tenets of programming, and practical exercises in programming interactive computer multimedia art.</p>
<h4>Graduate Analysis II</h4>
<p>This course teches analytic techniques specific to post-tonal music of the 20th Century. Emphasis is placed on the first half of the century, including works by Bartók, Schoenberg, Stravinsky, and Webern.</p>
<h3><a href="http://homepage.mac.com/mikezed//teaching/Music_145/index.html">Socialist Realism</a></h3>
<p>The historical period of the Soviet Union (1917-1989) included and influenced numerous 20th century composers.  This was a period of changing censorship and government control of the arts implemented in the name of &#8220;socialist realism.&#8221;  Focussing on music and musicians, this course examines the dynamic of censorship and the evolution of socialist realism across multiple governments and countries.</p>
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